Paper

論文

論文( ジャーナル・学会誌) 

1.土佐尚子,楊欽,中津良平,「AIとアート〜AIはアートの創造に使えるか〜」電気評論 夏季増刊号 第667号(第104巻夏季増刊号) pp.23-27(2019) 

2. Naoko Tosa, Yunian Pang, Qin Yang, Ryohei Nakatsu, “Pursuit and Expression of Japanese Beauty Using Technology,” Special Issue “ The Machine as Artist (for the 21st Century),” Arts journal, MDPI (2019) 

3. Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi, Naoko Tosa, “Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications,” Entertainment Computing – ICEC2018, LNCS 11112, Springer, pp.3-15 (2018). 

4. パン宇年, 土佐尚子,「音の振動で制作する新しい造形芸術 創作方法の研究」 芸術科学会論 文誌,第16巻第1号,pp.1-7(2017). 

5. Naoko Tosa, Yunian Pang, Liang Zhao, Ryohei Nakatsu, “Genesis: New Media Art Created as a Visualization of Fluid Dynamics,” Entertainment Computing – ICEC2017 , LNCS 10507, Springer, pp. 3-13 (2017). 

6. Naoko Tosa, Hideo Obara, Michihiko Minoh, “Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem,” Entertainment Computing – ICEC2008 , LNCS 5309, Springer, pp.209-216 (2008). 

7. 土佐尚子, 尾原秀登, 美濃導彦, 松岡正剛,「Hitch Haiku~コンピュータによる俳句創作支援 システム~」映像情報メディア学会論文小特集「デジタルコンテンツ制作」, Vol. 6, No. 2, pp. 247-255 (2008). (参照:Research – Cultural Computing – Hitch-Haiku)

8. Naoko Tosa, Seigow Matsuoka, ”ZENetic Computer: Exploring Japanese Culture,” Leonard , MIT press, Vol. 39, No. 3, pp. 205-211 (2006). 

9. 土佐尚子,松岡正剛, 「カルチュラルコンピューティングの概念とその一実現形態:ZENetic Computer 」日本バーチャルリアリティ学会論文誌, Vol. 10, No. 1, pp. 41-48 (2005). 

10. Naoko Tosa, Seigow Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu, “Cultural Computing with Contextaware Application: ZENetic Computer,” Entertainment Computing, Springer LNCS 3711, pp.13-23, (2005). 

11. 中津良平,土佐尚子,越知武,鈴木秀昭,「インタラクティブ映画システムのコンセプトと構成例」, 電子 情報通信学会論文誌, D-II Vol. J81-D-II, No. 5, pp. 944-953(第13 回電気通信普及財団賞受賞) (1998). 

12. 土佐尚子, 中津良平, 「感情に反応する自律型バーチャルアクターと仮想世界の構築」日本バーチャル リアリティ学会論文誌, Vol. 2, No. 1, pp. 11-18 (1997).

 

招待論文(学会誌) 

1. 土佐尚子,中津良平,「日本文化とテクノロジー-テクノロジーを用いた日本美の探求と表現-」, 日 本感性工学会、感性工学特集「感性から和のコンテンツを探る」, Vol.16, No.1, pp.12-20 (2018). 

2. 土佐尚子,中津良平,「アート&テクノロジーの融合で日本文化を創る」電子情報通信学会誌小特 集「文化創造学を目指す工学」, Vol.99, No.4, pp. 295-302 (2016). 

2013-土佐尚子, 中津良平,「次世代移動体に求められるエンタテインメント性に関する研究:芸術文化 と科学技術との融合について」自動車技術、Vol.67, No.1, pp.12-19 (2013). 

4. 土佐尚子, 「インタラクティブ漫才」 映像情報メディア学会誌小特集「CG 最前線」, Vol. 57,No.4, pp. 454-455 (2003).(招待論文)

5. 中津良平,土佐尚子,越知武,鈴木秀昭,「インタラクティブ映画システムのコンセプトと構成例」, 電子 情報通信学会論文誌, D-II Vol. J81-D-II, No. 5, pp. 944-953(第13 回電気通信普及財団賞受賞) (1998).(査読あり) 

6. 土佐尚子, 中津良平,「インタラクティブポエム−芸術と科学の融合地点−」映像情報メディア学会誌小 特集「文化としての映像情報メディア」, Vol. 52, No. 1, pp. 60-63 (1998). (参照:Research – Story Computing – Interactive Poem)

 

国際会議論文(査読あり, 招待講演) 

1. Naoko Iwasaki, Tsumiki Wada, Futoshi Saegusa, Tsuyoshi Kishigami, Katsunori Ishikawa, Masato Takaba, Naoko Tosa, Ryohei Nakatsu, Qin Yang, Kohei Nishino, “Interactive Rakuchu Rakugai-zu, Funaki Version ~ New Documentation Tool to Know Customs in Kyoto in 17th Century,” ICOM CIDOC 2019 Annual Conference (submitted). 

2. Futoshi Saegusa, Tsuyoshi Kishigami, Katsunori Ishikawa, Masao Takaba, Naoko Iwasaki, Naoko Tosa, Ryohei Nakatsu, Tsumiki Wada, Qin Yang, Kohei Nishino, “Interactive Rakuchu Rakugai-zu, Funaki Version ~ Educational Tool To Learn the Customs in Kyoto in 17th Century ~ ,” ICOM CECA Conferences 2019 (submitted). 

3. Naoko Tosa, Ryohei Nakatsu, Yunian Pang, Liang Zhao, “Creation of Media Art Utilizing Fluid Dynamics,” Proc. 2017 Int. Conf. on Culture and Computing, pp. 129-135 (2017). 

4. Yunian Pang, Liang Zhao, Ryohei Nakatsu, Naoko Tosa, “A Study on Variable Control of Sound Vibration Form (SVF) for Media Art Creation,” Proc. 2017 Int. Conf. on Culture and Computing, pp. 136-142 (2017). 

5. Naoko Tosa, Ryohei Nakatsu, Yunian Pang, Kosuke Ogata, “Projection Mapping Celebrating RIMPA 400th Anniversary,” Proc. 2015 Int. Conf. on Culture and Computing, pp.18-24.(2015) 

6. Yunian Pang, Naoko Tosa, “New Approach of Cultural Aesthetic Using Sound and Image,”Proc. 2015 Int. Conf. on Culture and Computing, pp.193-194 (2015). (最優秀ポスター賞受賞) 

7. Naoko Tosa, Jong-ll Park, Ryohei Nakatsu, “Korea Expo2012 and its Digital Gallery Work Focusing Asian Four Gods.” Proc. 2013 Int. Conf. on Culture and Computing, pp. 46-50 (2013). 

8. Feng Chen, Tomoji Sawada, Naoko Tosa, “Sound Based Scenery Painting.” Proc. 2013 Int. Conf. on Culture and Computing, pp. 151-152, (2013). 

9. Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu, “KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay,” Proc. 2011 Int. Conf. on Culture and Computing, pp. 98–103, (2011). 

10. Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu, Alistair Swale, “HISTORIA: Filling the Gap of Time and Space”, Proc. 2011 Int. Conf. on Culture and Computing, pp.157–158 (2011). 

11. Naoki Nishikawa, Naoko Tosa, “Iroha Pad: A Waka Composing and Playing Interface using the Anagram of the Iroha Poem,” Proc. 2011 Int. Conf. on Culture and Computing, pp. 153–154, (2011). 

12. Makoto Watanabe, Naoko Tosa, Tatsuya Kawahara, “Japanese Painting Study Tool: A System for Creating Nihonga Portraits,” Proc. 2011 Int. Conf. on Culture and Computing, pp. 159–160 (2011). 

13. Naoko Tosa “Cultural Computing: Creative Power Integrating Culture, Unconsciousness and Software,” IFIP Entertainment Computing Symposium 2010, Springer, pp. 101-105, (2010). 

14. Naoko Tosa, “Cultural Computing: Creative Power Integrating Culture, Unconsciousness and Software” Proc. 2010 Int. Conf. on Culture and Computing, Kyoto/Japan, pp. 127-136 (2010). 

15. Naoko Tosa, “Cultural Computing: Creative Power Integrating Culture, Unconsciousness and Software” 2010 Spring Forum of Society of Automotive Society of Japan, pp. 231-241 (2010). 

16. Naoko Tosa, “Hitch Haiku,” ACM SIGGRAPH 2007 Art Show Proceedings, p. 250 (2007). 

17. Naoko Tosa, Armando Rubio Torroella, Brad Ellis, Seigow Matsuoka, Ryohei Nakatsu “Computing Inspiration: i.plot,” ACM SIGGRAPH 2005 Emerging Technology Proceedings, Article No. 3 (2005). 

18. Naoko Tosa, Seigow Matsuoka, Henry Thomas, “Inter-culture computing: ZENetic Computer,” ACM SIGGRAPH 2004 Emerging Technology Proceedings, p.11 (2004). 

19. Naoko Tosa, Ryohei Nakatsu, “Interactive Art and Zen: Unconscious Flow,” 2000 IEEE Conference on Information Visualization, pp. 535-540 (2000). 

20. Naoko Tosa, Ryohei Nakatsu, “Emotion based Multi-person Interactive Theater,” IWAIT2000 , Vol. 3-1, pp. 53-58 (2000). 

21. Ryohei Nakatsu, Naoko Tosa, “ACTIVE IMMERSION: THE GOAL OF COMMUNICATIONS WITH INTERACTIVE AGENTS,” Visual 2000 CD-ROM Proceedings, VR-0017 (2000). 

22. Ryohei Nakatsu, Naoko Tosa, “ACTIVE IMMERSION: THE GOAL OF COMMUNICATION WITH INTERACTIVE AGENTS,” KES’2000 (Invited Speech) pp. 85-89 (2000). 

23. Naoko Tosa, “Exploring New Roles for Interactive Virtual Characters,” ACM SIGGRAPH2000 Panel (Invited Speech) pp. 122-124 (2000). 

24. Naoko Tosa, Ryohei Nakatsu, “Interactive Art for Zen: Unconscious Flow,” IEEE International Conference on Information Visualization (IV2000), pp. 535-540 (2000). 

25. Ryohei Nakatsu, Naoko Tosa, “ACTIVE IMMERSION: THE GOAL OF COMMUNICATIONS WITH INTERACTIVE AGENTS,” Workshop on Achieving Human-Like Behavior in Interactive Animated Agents, pp. 75- 79 (2000). 

26. Naoko Tosa, “From KANSEI Communication to SATORI Communication,” Digital Renaissance in Keihanna International Conference (Invited Speech), pp. 10-11 (1999). 

27. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa, “Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities,” in ACM Multimedia’99, pp. 343-351 (1999). 

28. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa, “Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities,” in Creativity & Cognition 3, 1999, pp.135-143 (1999). 

29. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa, “Emotion Recognition and Its Application Computer Agents with Spontaneous Interactive Capabilities,” in IEEE International Workshop on Multimedia Signal Processing, pp. 439-444 (1999). 

30. Naoko Tosa, Ryohei Nakatsu, “Emotion Recognition-based Interactive Theater -Romeo & Juliet in Hades-,” in Eurographics’99 (1999). (参照:Research – Story Computing – Interactive Theater “Romeo & Juliet in Hades”)

31. Ryohei Nakatsu, Naoko Tosa, “A-life Based Computer Cinema,” Invencao (International Art & Technology Conference), pp. 49-50 (1999). 

32. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa, “Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities,” in HCI International ‘99, pp.142-146 (1999). 

33. Ryohei Nakatsu, Alexandre Solomides, Naoko Tosa, “Emotion Recognition and Its Application Computer Agents with Spontaneous Interactive Capabilities,” in IEEE Multimedia Computing and Systems ‘99, Vol. 2, pp. 804-807 (1999). 

34. Ryohei Nakatsu, Joy Nicholson, Naoko Tosa, “Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities,” Workshop on Emotion-Based Agent Architectures (EBAA’99), pp. 84-93 (1999). 

35. Naoko Tosa, Ryohei Nakatsu, “Emotion-based,Multi-person Interactive Theater -Romeo & Juliet in Hades-,” Workshop on Emotion-Based Agent Architectures (EBAA’99), pp. 108-113 (1999). 

36. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, “Interactive Movie System with Multi-person Participation and Anytime Interaction Capabilities,” Proceedings of ACM/ATR Workshop on Technologies for Interactive Movies, pp. 2-10 (1999). 

37. Ryohei Nakatsu, Naoko Tosa, “Real-time Spontaneous Interaction System with Narratives,” 1998 IEEE Second Workshop on Multimedia Signal Processing, pp. 247-252 (1998). 

38. Naoko Tosa, Ryohei Nakatsu, “Interactive Poem System,” in The 6th ACM International Multimedia Conference (ACM Multimedia ‘98 ), pp. 115-118 (1998). 

39. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, “Interactive Movie System with Multi-person Participation and Anytime Interaction Capabilities,” in The 6th ACM International Multimedia Conference (ACM Multimedia ‘98 ), pp. 129-137 (1998). 

40. Naoko Tosa, Ryohei Nakatsu, “Alive Cinema – Romeo and Juliet in Hades,” Ninth International Symposium on Electronic Art (ISEA’98), pp. 42-43 (1998). 

41. Naoko Tosa , “Integration of Art and Technology for Creating New Communications,” Ninth International Symposium on Electronic Art (ISEA’98), p. 14 (1998). 

42. Naoko Tosa, Ryohei Nakatsu, “Recreating Ourselves -Romeo & Juliet in Hades by Future Movie-,” in Consciousness Reframed’98, p.51 (1998). 

43. Naoko Tosa, Ryohei Nakatsu, “Artistic Communication for A-Life and Robotics,” in Digital Creativity, Vol. 9, No. 1, pp.53-61 (1998). 

44. Naoko Tosa, Ryohei Nakatsu, “Interactive Poem,” in SIGGRAPH98 Sketch, p. 300 (1998). 

45. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, “Interactive Movie: a Virtual World with Narratives,” in Virtual World 98, pp. 107-116 (1998). 

46. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, “Construction of an Interactive Movie System for Multi-person Participation,” IEEE ‘98 International Conference on Multimedia Computing and Systems , pp. 228-232 (1998). 

47. Naoko Tosa, Ryohei Nakatsu, “Creation of Virtual Theater – Interactive Poem and Interactive Cinema -,” in Virtual Environments, pp. 171 – 174 (1998). 

48. Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, “Interactive Movie: a Virtual Environment with Narratives,” in Virtual Environment ’98 (Invited Speech) (1998). 

49. Naoko Tosa, Ryohei Nakatsu, “Interactive Poem,” Proceedings of the AIMI International Workshop on Kansei – The Technology of Emotion , pp. 54-59 (1997). 

50. Naoko Tosa, Ryohei Nakatsu, “Creating a Movie World with Autonomous Actors That Respond to Emotions,” in SIGGRAPH ‘97 Course Note (1997). 

51. Ryohei Nakatsu, Naoko Tosa, “Inter Communication Theater – Toward the Realization of Interactive Movies -,” The First IEEE Signal Processing Society Workshop on Multimedia Signal Processing , pp. 519-524 (1997). 

52. Ryohei Nakatsu, Naoko Tosa, “Toward the Realization of Interactive Movies-Inter Communication Theater: Concept and System-,” IEEE International Conference on Multimedia Computing and Systems , pp. 71-77 (1997). 

53. Naoko Tosa, Ryohei Nakatsu, “The Esthetics of Artificial Life: Human-like Communication Character, MIC &Feeling Improvisation Character, MUSE,” Artificial Life V Proceedings , pp143 –151 (1996). 

54. Naoko Tosa, Ryohei Nakatsu, “Life-like Communication Agent -Emotion Sensing Character MIC and Feeling Session Character MUSE,” on The Third IEEE International Conference on Multimedia Computing and Systems (ICMCS) , pp. 12-19 (1996)(ベストペーパーアワード受賞) 

55. Naoko Tosa, “Integration of Art and Technology for Realizing Life-like Computer Characters,” Life-like Computer Characters’96 , pp. 62 (1996). 

56. Naoko Tosa, Ryohei Nakatsu, “For Interactive Future Movie:Body Communication Actor, ‘MIC’ & Feeling Improvisation Actor, ‘Muse’,” International Symposium on Electronic Art , pp. 126-129 (1996). 

57. Naoko Tosa, “Network Neuro-Baby with robotics hand,” HCI’95 Symbiosis of Human Artifact, Vol.1, pp.77-82, Elsevier Science B.V. (1995).(参照:Research – Emotional Computing – Network Neuro-Baby)

58. Naoko Tosa, Koichi Murakami, Masanori Kakimoto, Shigeo Sato, “Neuro-Character,” AAAI’94 Workshop:AI and ALife and Entertainment, (1994).

 

その他

1. N. Tosa, and S. Matsuoka, “Recreating Our Selves: ZENetic Computer,” Seventh International Conference on : Information Visualization 614~618 (2003)

2. Naoko Tosa, Seigo Matsuoka, “RecreatingOurselves: ZENetic Computer,” ARS ELECTRONICA (2003)

3. Naoko Tosa, Ryohei Nakatsu, “INTERACTIVE COMEDY : LAUGHTER AS THE NEXT INTELLIGENCE SYSTEM,” Artificial and Computational Intelligence September 25-27, 2002 Tokyo, Japan 402~405 (2002)

4. Naoko Tosa, Ryohei Nakatsuka, “Interactive Comedy: Laughter as the Next Intelligence System,” FortheTecnologicalInnovation in the 21st Century 135~138 (2002)

5. Naoko Tosa, Ryohei Nakatsu, “Interactive Comedy: Laugh as Next Intelligence System,” ISAS SCI 2002 The 6tg World Multiconference on Systemics, Cybernetics and Informatics July 14-18, 2002 Orlando, Florida, USA (2002)

6. 土佐尚子, 「心のスキャナーとしてのインタラクティブアート」 日本アニメーション学会第2回大会 2000年6月24,25日 (2000)

7. Naoko Tosa, “Healing technology with Artificial Life -Unconscious Flow,” PROCEEDINGS OF THE FIFTH INTERNATIONAL SYMPOSIUM ON ARTIFICIAL LIFE AND ROBOTICS (AROB 5th ’00) Vol.1 Jan. 26-Jan.28, 2000 Compel Hall, Oita, JAPAN (2000)(参照:Research – Cultural Computing – UNCONSCIOUS FLOW)

8. Naoko Tosa, “Artif Life RoboticsArtistic communication for A-life and robotics,” Art Life Robotics 3:181-189 1999 (1999)

9. 土佐尚子, 「サイバースペースで感情を認識・生成するインタラクティブキャラクターの研究」 (1999)(参照:Research – Emotional Computing – Neuro-Baby)

10. Naoko Tosa, Ryohei Nakatsu, “Interactive Poem,” MULTIMEDIA 98 THE 6TH ACM INTERNATIONAL MULTIMEDIA CONFERENCE -ART DEMOS- -TECHNICAL DEMOS- -POSTER PAPERS- p.38 1998 (1998)

11. 土佐尚子, 「芸術とテクノロジー -ファジィ技術を用いたインタラクティブアート「ミック&ミューズ」」 日本ファジィ学会誌 第9巻 第5号 1997年10月

12. 土佐尚子, 中津良平, 「芸術とテクノロジー Life-like,Autonomous Character “MIC” & Feeling Session Character “MUSE”」 ATR知能映像通信研究所 講習会 「感性情報を見る・活かす・遊ぶ」 1996年7月25日 国際電気通信基礎技術研究所(ATR) (1996)

13. 土佐尚子, 電気学会誌 第116巻 第1号 表紙 1996年(参照:Research – Emotional Computing – Neuro Kid “MIC”)

14. Naoko Tosa, Ryohei Nakatsu “The Esthetics of Artificial Life Human-like Communication Character, “MIC” & Feeling Improvisation Character, “MUSE”,” SIGGRAPH’96 Tutorial Course #25 Life-like, Believable Communication Agents (1996) 

15. 土佐尚子, 「音声で人間とコミュニケーションできるロボティクスアート:ニューロベイビー」 別冊 計測と制御  第34巻 第4号 311~314 1995年(参照:Research – Emotional Computing – Neuro-Baby)

16. 土佐尚子, 「Artificial Life Character の時代」 映像学 ICONICS 第52号 1994年5月 77~86(参照:Research – Emotional Computing – Neuro-Baby)

17. 土佐尚子, 「芸術とテクノロジー」 情報処理学会研究報告 91-CH-11 第91巻 第89号 1~10 1991年10月

18. Naoko Tosa, Ryohei Nakatsu, “Interactive Poem” KANSEI The Technology of Emotion AIMI International Workshop 54~59 (0000)(参照:Research – Story Computing – Interactive Poem)

19. Naoko Tosa, Ryohei Nakatsu, “Creation of Virtual Theater -Interactive Poem and Play Cinema”  (0000)(参照:Research – Story Computing – Interactive Poem)

20. 中津良平, 土佐尚子, 越智武, 「複数人参加型インタラクティブ映画システムの構成」 電子情報通信学会総合大会講演論文集(1998)